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Written by [t0rc]
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Page 4 of 5 Comfort
has to be one of the top priorities of any consumer who is looking to
spend more than 10 minutes with the headset on. Sound quality is also
on top of the requirement list; we want to hear every thump, pin drop,
and laser blast just as much as you do. If you can't wear a headset
for extended periods of time or you can't get the sound fidelity you
crave, your $60, $200, even $800 has just been wasted.
The
headset sports 8 individual drivers, 4 in each side, to produce the
best possible audio output; there's also an onboard soundcard to make
sure that you can use these headphones with any PC that has a USB port.
The included software has the usual features, allowing for karaoke
mode, speaker configs, room size changing, speaker volume set, digital
7.1 output, headset->8 channel output, graphic EQ with multiple
presets (bathroom, cave, underwater, live, rock, etc.), and a few other
general things. We do appreciate the fact that we can tweak the sound
output to fit our needs/preferences and the application we're using. You
can rest assured that this headset is extremely comfortable. The ear
cushions are very soft and pliable, but they retain their shape. After
running through a few DVD's and some albums and then a few hours of
gaming, our ears still weren't uncomfortable and we can't complain
about that. Being
the audiophiles that we are, we demand the best sound quality from our
equipment. The most common issues we run across with audio products are
muddy bass or distortion at high volume levels. The sound quality is
very good, but not perfect. The onboard soundcard does provide good
sound quality until you get to the highest volume levels, where all
ranges of sound become distorted; but I assure you that if you're
not looking to damage your ears you won't be listening to these
headphones on a high setting. It's surprising how loud this headset is,
which actually was beginning to get painful when we were pushing the
volume levels. While this doesn't have any kind of ear protection
feature on the headset, we assume that users can figure out what is too
loud (that is why they have volume control); another thing to consider
is that user protection usually dampens the sound somewhat which can
alter the audio quality tremendously. We would've also liked to see an
inline volume control on this headset (with a longer cord), because not
all games support using the keyboard to change volume levels during the
game.
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