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Unreal Tournament 2004 PDF Print E-mail
Written by [t0rc]   
Everyone's heard about the tournament or at least something like it. The game concept has been around for a long time in the gaming industry but only a select few have set new standards and expectations for future generations. Even less have integrated completely new concepts that have been fun and addictive. Can Unreal Tournament live up to all the hype it's been given? You'd better believe it.

Product: Unreal Tournament 2004 Unreal Tournament 2004   (UT2K4)
Creator: Epic Games, Inc. / Digital Extremes.
Publisher: Atari
MSRP: 40 USD
Platform: PC (CD-ROM)
Official Website: UnrealTournament2004.com



Let's start out with the requirements set forth by the Atari UT2K4 page and can also be found on the game box.



1 Player, Multiplayer via LAN and/or Internet connection

Operating System: Windows? 98/Me/2000/XP

Processor: Pentium? III or AMD Athlon 1.0 GHz processor or faster (1.5 GHz or faster processor recommended)

Memory: 128 MB RAM minimum (256 MB recommended)

Hard Disk Space: 3.5 GB free

Video: Any Windows-compatible video card(NVIDIA GeForce 2 or ATI Radeon with at least 64 megs of video memory recommended.)

Sound: Windows?-compatible sound card. NVIDIA? nForce(tm) or other motherboards/soundcards containing the Dolby? Digital Interactive Content Encoder required for Dolby Digital audio.

DirectX?: DirectX? version 8.1(included)or higher

Multiplayer: Internet (TCP/IP) and LAN (TCP/IP)play supported. 33.6K baud modem or broadband Internet connection recommended.



After installing the 6-disc game (5 install, 1 play), which is rather short, you finally get to test your skills. If you play the single-player portion of the game, your in for a much lengthier and better organized tournament. After you get past the first few DeathMatch qualifying rounds, you'll get to a new feature that I wanted to mention: Team Selection.

The Team Select Screen for SinglePlayer

It now parallels managing your own sports team. You have a balance of credits, which increases or decreases based on whether you win or lose/refuse in both matches and the new challenges that are available. Teams may challenge each other for a multitude of things, including credits and team-members. You may change your team mates at anytime (excluding during matches), assuming you have the credits to do so. It takes credits to pay the mercs to fight every match. This new system adds some welcomed customization, just like many of the new features in the game.

The number of weapons you have at your disposal has increased and old weapons have been redone to look and perform on a competitive scale with the rest of your arsenal. Locking missile launcher, Ion Painters (calls down Ion blast from a satellite-cannon), and the infamous Redeemer are just a few devastating tools available.





Click Pics To Enlarge
The Lightning Gun Big Headshot Picture Lightning Gun again
Link gun being used in Onslaught gametype (alternate fire to heal base) Primary fire of the Link gun The new Redeemer controlling view
Reedeemer Explosion Begin Redeemer Explosion Middle Redeemer Explosion End


With such powerful items to use, you are now capable of taking down machines that are much larger and stronger than you...then again, you could just go after them with your own vehicle/aircraft. The ones shown below are by far not all the ones possible to get in the game. There are many more interactive vehicles, including some spacecraft.

The Scorpion (dune buggy) The Hellbender (truck) The Raptor (aircraft) The Goliath (tank)


Theres also some new items, one of the most useful being Adrenaline. You gain adrenaline either by picking up the pills (below) or killing enemies. Once your adrenaline count reaches 100 you are able to execute certain special moves by hitting the correct keys, which drain your adrenaline back to zero. These special abilities include speed, booster, invisibility, and a few more. They come in handy, especially in multiplayer, and can change the odds in a battle instantly.

Adrenaline pills you find, each adding 2 to your count. The adrenaline count in the top righ hand corner. The announcer tells you when you have 100 (full) adrenaline.



As you can see, the graphics are exceptional even on settings that won't cause slowdowns. At 1024 x 768 ; 32-bit; with every setting at highest, except for shadows, which is on blob, a nVidia GeForce3 plays smooth and the graphics still look great. Please keep in mind that screenshots cannot compare with the stellar ingame graphics as substantial quality is lost during the conversion(s). The visual detail of the game is stunning. I couldn't find any specific area that lacked or had lower quality than the others. Player models look good and are thoroughly detailed, even the new ways that you can die (dissolve, electrocuted, turned into skeleton) are well done and look great. And now we get to see some fine-tuned graphical Skaarj and now their also a playable race!

Player Model Detail Dying by dissolving in a green circuit style Another character model...
A new Skaarj model


What about architecture and level design you say? Well they've kept a lot of old favorites, redone of course with better graphics, some oldies have been modified, and there's a wide array of new levels, to dominate. The one thing all the levels have in common is that they are detailed beyond belief.

Excellent levels of detail in the enviroments and creative architecture... Indoor architecture... Structural architecture of many bridges/overpasses
In a mine shaft... Another example of the complex level design and architecture in these levels... In a sandy tomb with some giant snakes...
More futuristic egyptian pics... More futuristic egyptian pics... More futuristic egyptian pics...
A complex forest level... Even the sky/background images are rather impressive... A sewer-resembling level...
An indoor level on the top of a skyscraper... Showing off the great lighting and shadowing of UT2K4...
Probably the best example of overall detail, in every aspect, of this sand level.
The lighting, falling sand particles, architectural detail, flame, and the list goes on...

The best example of overall detail in this sandy level.


Here you can see the level of detail, again, in the level environment, but also in the weapon model.

Level detail and weapon detail..*drool*


You've seen the outstanding detail of solids, but what about water? What about reflections? I am impressed by them but, take a look at the next few pictures and decide for yourself.







Water
Water reflections...
Check out that reflection!


As I mentioned earlier, they gave some older levels makeovers, modifying them, and then there were some completely new maps. Here's two pics of level layouts. On the top we have the Face3 layout, a heavily modified remnant of the popular Facing Worlds map and below that you have the layout of the new map: Citadel.





Face3, a new dessert-themed remake of the old Facing Worlds map.
Citadel, a very spikey and industrial-gothic looking map. Of course, like all the others, it plays well.



Sound Effects

I have no complaints about the sound in the game whatsoever. The voices are clear and easy to tell what is being said. Whenever someone yells "wicked sick", "monster kill", or one of a few 'creative' things, it's easy to understand. The taunts no longer appear as a message on your screen, which is a good thing for those large battles, else the screen would be filled all of the time. The music to accompany the levels is intense. It really completes this great game by drawing you further into the game and engulfing you in your current mission using any of it's 63 music files, which add up to 3 : 13 : 27 (hours, mins, secs). The music is very appropriate for each level and/or gametype. Weapon sound effects are extensive and have great depth.


Gameplay

The game plays perfectly. I have rarely experienced a crash and 95% of the very few crashes that occurred could easily be attributed to my computer running a million (okay, only a thousand.. ) programs at once, Windows becoming unstable, and just prolonged computer uptime without restarting. I played for 15.25 hours straight and didn't have a single glitch nor crash. The levels flow and the only true gripe I have about this is that in some cases you cannot fly over certain mountains, but I recognize this as a balancing approach. In those cases, if you were able to fly over it, you would have such an advantagous position, your enemy would stand little chance of winning. Thus no points are deducted for this.


Gamemodes










Deathmatch: Frag or be fragged. First one to the kill limit wins. Simple as that.
Team Deathmatch: You and your team go up against another group. Whichever team reaches the kill limit first wins.
Double Domination: Expanding on the mode of Domination, this new and improved version requires you to hold both of the domination points simultaneously for 10 seconds in order to score.
Bombing Run: Theres a ball in the middle of the arena, you have to take the ball and put it in the portal inside your enemies base to score. You can pass the ball, as when you have it, you have a gun that allows you to shoot the ball. When you are in possession of the ball, you are not able to attack any opponents, which makes this mode very challenging and you depend on your teammates.
Last Man Standing: Players start with all weapons and they are given a certain number of lives. Once those lives are used, the player becomes a spectator. If you stay in one location for too long, they call you for camping and your position shows up on the HUD for everyone to see.
Invasion: You and teammates defend yourselves against oncoming waves of monsters. Each wave can be from 90 seconds to 4 minutes in length. If you die during a wave, you will not respawn until the next wave, assuming at least 1 teammate survives. In this one monster difficulty = bot difficulty.
Mutant: Whoever gets the first kill turns into the mutant. You get tons of ammo, but the non-super weapons. Although, to your advantage you do get berserk, agility, and invisibility. The Mutants position is visible to everyone on their HUD and if they kill the Mutant, they become the new Mutant. Scoring points is done when your the Mutant:
Normal Kill: 2 points
Double Kill: 3 points
Multi Kill (and above): 4 points
Bottom Feeder Kill: 5 points

There is also a Bottom Feeder mode for the player with the lowest score, allowing them to kill to earn points. But once they are not the lowest score, the new last ranked person becomes the bottom feeder. Whoever gets to the pre-determined amount of points is the winner.
Assault: You have to complete certain objectives as a team within the time limit. Then, after completing the objectives, you must defend those same places against the other team trying to do the same thing that you were, and you must defend it for the amount of time it took you to complete your objectives. So if you take 6 minutes 4 seconds to complete the objectives, you must defend the base for 6 minutes 4 seconds against the opposing team. Assault has many usable vehicles and turrets.
Onslaught: Perhaps the most popular new mode of all, Onslaught is highly addictive. Your team fights the other team for control of "Power Nodes" and once you control a path of Power Nodes that connect to your opponents "Power Core" you may then proceed to try and destroy the Core to win the match. Catch is that your nodes can be destroyed and if they enemy knocks out a Node that links you to their Power Core, you may no longer attack their Power Core until once again, a path to it is established. A very fun and challenging mode indeed. I honestly believe this mode could have been a huge success even as a stand-alone game. This mode incorporates the most vehicles and weapons. If an enemy gets out of their vehicle to do something, like reload on ammo, you may 'carjack' the vehicle and take their ride.



Overall Verdict

My conclusion: If you don't have this game, buy it. NOW. It's that simple. I haven't played a game this good since the revolutionary style of Half-Life and Counter-Strike. Which neither one of those have the visual appeal that Unreal Tournament 2004 possesses due to their release dates of long ago. This product, recieves a 94% rating. It also recieves The Moditory Mandatory Award as it is a definite must have.

The Moditory Mandatory Award

Thank you to Atari and their representative for submitting Unreal Tournament 2004 and making this review possible.
Atari
 
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