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Unreal 2: The Awakening PDF Print E-mail
Written by [t0rc]   
The long awaited debut of the flamethrower in Unreal.
Unreal 2: The Awakening
When the long awaited release of Unreal 2 finally occurred, people everywhere rushed to buy the game. Much to their surprise, instead of the superior all-around exceptional game that was expected, they had purchased a mediocre dose of the Unreal world. They found no multiplayer, laggish/slow gameplay at times, bad monster graphics, but good enviroment and human graphics. The guns are plentiful and creative and theres a great sound system set up to immerse you further, level design is pretty well done, in a flowing style, which lets you get lost, but easily find your way to where you need to go.

Lets begin with graphics, a large factor in most peoples decisions on game purchases. There are two conflicting graphic types in Unreal 2. The great, and the not-so-great. For example, the enviromental graphics on nearly every map are exceptional, including the lighting. The graphics of the human characters that you encounter are pretty well done also, but certain beast/monster graphics don't meet those standards.


That screen shot looks great, the water in the ocean moves during the game and flows pretty realistically. Although the conversion to *.JPEG did smooth out a little bit of pixelation found on the fringes of the largest moon. Here are a few people images along with some more examples of the great enviroment, and inside ship and building details:


Inside your ship.


A flaming pipe blocks your path, requiring a simple crouch maneuver.


Your briefing officer, she tells you everything you need to know about the mission. Or you can just run to your ship and ignore her. The Weapons Manager of your ship, and maintenance man. A Marine from Unreal 2


Moving on from graphics, we come to weapons. The weaponry is massive and plentiful. Tech sniper rifles from the future, grenade launchers (in above picture with flameing pipe) that shoot 6 types of grenades ranging from toxic gas to concussion, rocket launcher, a magnum, and many other various weapons of intense pain and destruction. There is only one con that I found in the weapons category, and that is the black hole gun. It's just too powerful. There are monstrous alien war-demons that you have to fight and they are a 1 hit kill with the black hole gun. You get a ton of ammo, and don't even have to aim at the opponent. Just close and it will suck everyone inside. The release of this game marked the coming of the Flamethrower. The flames look exceptional during the game, and the alternate fire is the fuel for the flamethrower being sprayed on the ground. As the manual states, the fuel is so unstable that it soon spontaneously combusts. So you can use it to set traps and lure your enemy into the fuel.







That marks the debut of the best flames I've ever seen in a game. If anything in the game deserves an award, it would have to be the flames. The flames, as you can see above, even have correct lighting effects on the surrounding objects, as you hear your enemies squeal in pain and run around trying to extinguish themselves.

Proceeding into gameplay you find once again a grab bag of quality. The AI is sometimes moronic, just standing there with their back turned to you, waiting to be fragged. Yet at other times it pursues you with ferocity and startles you from the shadows of a pipe your blindly crawling through. The game, at times, especially during the cutscenes and cinematics, gets rather repetitive and boring. The lack of being able to skip most of the movies is another downfall. Constantly you will visit the loading, standby, initializing routine, especially during the longer levels. As for difficulty, it's pretty explanatory, I.E. easy is pretty easy, medium is medium. But the Unreal difficulty, I didn't feel was challenging enough. For the game-hardened fraggers, it's not that challenging. The levels in the game are well designed and I have no complaints on that aspect and the included level editor is a great addition. But the lack of multiplayer really kills this game. It would've been a great success if the multiplayer aspect was integrated. The storyline is of better than average quality, but not exceptional. It doesn't really get interesting until the end of the game.

The sound, well that just has to be heard in person. The 2nd mission you go on, that takes you to a swamp during a thunderstorm is a prime example of great effects. You can hear the monsters coming behind you, to your left, to the right, you can hear the rain, the lightning, everything. On the 3rd level, with all the arachnids, you can hear them crawling around on the pipes, and then right above you, right before they burst through the ceiling to attack you. Sound is a great aspect of this game, and is perfectly in sync with everything. The only problem is the voices during cutscenes, where it sounds really choppy and sometimes odd tone variations.

Overall, I give the game an 81. It's definetely better than average quality, but it just doesn't stand up to the reputation, hype, and what you'd expect out of an Unreal game.

Pros: Cheap as of now; good graphics for the most part; nice varying level design; a plethora of weapons; great sound; flames are exceptional; good replay value for the most part.
Cons: Mediocre story line; graphical issues with some creatures; cutscence voices are choppy; gameplay slows down in some areas and gets boring; cinematics are boring for the most part; no extremely new mission concepts; no multiplayer.

 
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