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Quake 3: Team Arena PDF Print E-mail
Written by [t0rc]   
Still about as old as the original, Team Arena adds many new features and qualities to the already excellent Quake 3 Arena. Quake 3 Arena started with FPS, where it's you versus the world in a free for all battle. The multiplayer added a few modes but didn't really bend further than Capture The Flag or Team Deathmatch. With the release of Team Arena, the singleplayer game was morphed into a multitude of different modes(that are also available in multiplayer), where you are on a team with bots as you battle the opposing team.



Quake 3 Team Arena updates nearly every aspect of Quake 3 Arena in something that could be a stand alone game. In addition to graphical updates, you are also part of a clan on the game which determines your logo which appears in the game and your characters outfit, as shown here:



There are many modes in Team Arena, including Capture the Flag, Tournament and the new One Flag CTF, Harvester, and Overload modes, along with a few other modes of gameplay. In Overload your objective is to destroy the opponents skull, placed inside their base, by shooting at it until it explodes.



The graphics have greatly improved over the originals and the games movement is much more fluid. The player models are of higher polygon counts and look much better. The enviroments gained a vastly improved lighting system and enviroment effects, such as water movement and sky.



One of the most intriguing new features to the game, along with new Carried Items like Kamikaze, there are now Power-ups. They range from increasing your firing rate and run speed but giving you no armor, to doubling your damage, to giving you regenerating ammunition. These power-ups are extremely powerful and can be the difference in a lot of battles as to who is the victor. Pictured is the Scout power-up, which increases your attack speed and running speed, but discards any armor your wearing and prevents you from picking up any.



Quake 3 Team Arena exceeds its predecessor easily, giving it a 90. The pros are numerous which include: a wide variety of fresh features, great gameplay, good replay value, large amount of levels, plus you can create your own levels still. I thought they they could've added more than just 3 weapons to the game. It has some AI quirks, like they get stuck when following you, or they won't be able to find their way to you when you give them an order. The team members also get in your line of fire often, which is annoying and hazardous when Friendly Fire is activated. It's a game worth buying and definetely a LAN candidate.
 
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